AI Generated Armor
|
Armor |
gp |
AT |
Bulk lbs. |
Rog Dex Mod. |
Notes |
|
Cardboard
Box |
1 |
1 |
5 |
6 |
Offers
stealth bonus in urban settings. |
|
Duct
Tape Ensemble |
5 |
1 |
3 |
6 |
Falls
apart if hit critically. |
|
Paper
Mâché Plate |
2 |
1 |
5 |
5 |
Soggy
and useless in rain. |
|
Bucket
Helmet |
1 |
1 |
2 |
6 |
Disadvantage on perception checks. |
|
Tinfoil
Hat of Wisdom |
5 |
1 |
0.5 |
5 |
Grants
resistance to psychic damage and conspiracy theories. |
|
Suit
of Pot Covers |
15 |
2 |
15 |
4 |
Makes a racket whenever you move. |
|
Wooden
Barrel |
10 |
2 |
25 |
4 |
Offers
partial cover; roll to break out. |
|
Weighted
Blanket |
75 |
2 |
20 |
5 |
Cozy
but slows your speed by 10 ft. |
|
Patchwork
Quilt |
20 |
2 |
5 |
6 |
Provides
emotional comfort in combat. |
|
Inflatable
Suit |
25 |
3 |
2 |
5 |
Provides
buoyancy in water. |
|
Porcupine
Cloak |
75 |
3 |
10 |
5 |
Deals
1d4 to grappling enemies. |
|
Jelly
Armor |
50 |
3 |
10 |
4 |
Wobbles
distractingly but absorbs some impacts. |
|
Leather
of Questionable Source |
50 |
3 |
10 |
4 |
Smells
odd; animals react negatively. |
|
Chicken
Suit |
50 |
4 |
6 |
3 |
Chickens
won’t attack you. |
|
Slime-Covered
Chainmail |
100 |
5 |
30 |
1 |
Gross
but slippery; enemies suffer grapple DC. |
|
Bathrobe
of Fortitude |
300 |
5 |
1 |
6 |
Grants
+2 to charisma saves while worn. |
|
Candlelit
Armor |
150 |
5 |
15 |
2 |
Grants
light; disadvantage on stealth rolls. |
|
Suspiciously
Spiky Armor |
125 |
5 |
30 |
3 |
Deals
1d6 damage when grappled. |
|
Stealth
Pajamas |
75 |
5 |
5 |
5 |
Grants
advantage on Stealth checks while prone. |
|
Armor
of Snark |
200 |
6 |
20 |
2 |
Constantly comments on your battle decisions. |
|
Suit
of Mirrors |
250 |
6 |
40 |
1 |
Reflects
light and confuses some enemies. |
|
Full
Plate of Pancakes |
200 |
6 |
50 |
2 |
Smells
delicious; enemies may try to eat you. |
|
Padded
Suit of Denial |
90 |
6 |
15 |
3 |
Incoming
attacks deal 1 less damage (minimum 1). |
|
Armor
of Overconfidence |
500 |
8 |
50 |
0 |
Grants
false sense of invincibility. |
|
Chainmail
of Social Anxiety |
150 |
9 |
30 |
1 |
You
can vanish into crowds with a Stealth check. |
|
Spiked
Jacket of Intimidation |
200 |
10 |
25 |
2 |
Enemies
take 1d4 piercing if they miss a grapple check. |
|
Armor
of Just a Scratch |
250 |
12 |
35 |
1 |
Once
per long rest, ignore a non-crit hit entirely. |
|
Tactical
Bathrobe |
275 |
13 |
8 |
4 |
Once
per day, dodge an attack by looking too casual to hit. |
|
Scale
Mail of Bad Decisions |
300 |
14 |
40 |
0 |
If an
enemy crits you, you may counterattack immediately. |
|
The
Brick Wall (Half-Plate) |
350 |
15 |
45 |
0 |
Reduces
all incoming non-magical damage by 2. |
|
Armor
of Unreasonable Spikiness |
400 |
16 |
50 |
0 |
Enemies
that hit you in melee take 1d6 piercing. |
|
Gothic
Plate of Maximum Brood |
500 |
17 |
55 |
-1 |
Once
per long rest, force an enemy to monologue instead of acting. |
|
Impractically
Large Pauldrons |
600 |
18 |
60 |
-2 |
You
always win "who looks the most important" contests. |
|
Full
Plate of Sheer Audacity |
750 |
19 |
65 |
-2 |
Enemies
must pass a Wisdom save (DC 15) to attack you first. |
|
Armor
of Being Someone Else’s Problem |
900 |
20 |
70 |
-3 |
Enemies
attacking you must roll a d6; on a 6, they lose interest. |
|
Dwarven
Exo-Suit |
1,000 |
21 |
80 |
-3 |
Grants
advantage on Strength checks and allows 30 ft. jumps. |
|
Juggernaut
Shell |
1,500 |
22 |
100 |
-4 |
Immune
to knockback, resistant to bludgeoning damage. |
|
Doomplate of Overkill |
2,000 |
23 |
120 |
-5 |
When
reduced to 0 HP, explode in a 20-ft. radius dealing
4d6 damage. |
|
Adamantine
Wall |
2,500 |
24 |
150 |
-6 |
Immune
to critical hits and grants resistance to all physical damage. |
|
Divinely
Illegal Armor |
5,000 |
25 |
200 |
-8 |
Immune
to non-magical damage; walking creates shockwaves. |
|
Celestial
Bureaucrat's Robes |
5,500 |
25 |
10 |
-7 |
Any
action against you requires a DC 18 Intelligence check due to excessive
paperwork. Immune to all government-issued curses. |
|
Eldritch
Containment Suit |
10,000 |
26 |
15 |
-6 |
Grants
resistance to all aberration-based attacks. If an enemy casts a spell on you,
roll 1d6; on a 6, they suffer a random Wild Magic Surge. |
|
Enchanted
Bureaucrat’s Aegis |
10,500 |
23 |
85 |
-3 |
Attacks
against you require enemies to roll a DC 15 Intelligence check or waste their
turn in confusion. |
|
Celestial
Admin Plate |
11,000 |
24 |
90 |
-3 |
Advantage
on Persuasion checks against celestial beings; disadvantage against demons. |
|
The
Metaphysical Mantle |
12,000 |
25 |
70 |
-2 |
You
may teleport 10 ft. once per round as a free action. |
|
Fortified
Goldleaf Plate |
13,000 |
26 |
50 |
-1 |
Doubles
as currency—can be dismantled into 13,000 GP worth of gold. |
|
Void-Touched
Carapace |
14,000 |
26 |
80 |
-4 |
Resistance
to force damage; crits against you warp the attacker 10 ft. away. |
|
The
Unyielding Testament |
14,500 |
27 |
95 |
-5 |
When
reduced to 0 HP, you stay at 1 HP for one additional round. |
|
Hellforged Full Plate |
15,000 |
26 |
50 |
-6 |
Grants
fire immunity. Any creature that touches you without magic suffers 2d6 fire
damage. |
|
The
Unyielding Bastion |
20,000 |
27 |
100 |
-5 |
Reduces
all physical damage by 5. Grants immunity to forced movement. |
|
Starmetal Harness |
30,000 |
27 |
30 |
-4 |
Reflects 50% of all radiant damage received.
Negates necrotic damage completely. |
|
Gravity-Stabilized
Exosuit |
50,000 |
28 |
60 |
-4 |
Grants
advantage on Strength checks and prevents being knocked prone. |
|
Suit
of Anti-Time |
75,000 |
28 |
20 |
-3 |
Once
per long rest, negate an attack by temporarily phasing out of time. |
|
Plate
of Quantum Uncertainty |
100,000 |
29 |
40 |
-3 |
Incoming
attacks have a 25% chance to miss outright due to unstable positioning. |
|
Armor
of Unwavering Paradox |
150,000 |
29 |
50 |
-3 |
Cannot
be reduced below 1 HP by a single attack once per long rest. |
|
The
Bank-Vault Carapace |
250,000 |
30 |
200 |
-4 |
You
count as full cover for creatures standing behind you. |
|
Fortress
of the Stubborn King |
400,000 |
30 |
150 |
-4 |
Grants
a Legendary Resistance (1/day) to automatically succeed on a failed saving
throw. |
|
Gilded
Armor of Divine Investment |
600,000 |
31 |
25 |
-2 |
Generates
5,000gp per long rest via interest. If removed, you must pay back 10× its
value immediately. |
|
The
Irrefutable Shielding |
800,000 |
31 |
80 |
-2 |
If
reduced to 0 HP, you instead drop to 1 HP once per day. |
|
Titan’s
Overcoat |
1,000,000 |
32 |
250 |
-3 |
You can
treat yourself as three sizes larger for grappling and shoving. |
|
The
Wallet Warden |
1,000,000 |
25 |
10 |
+2 |
Grants
damage immunity to all non-magical attacks. |
|
Platemail of Infinite Bureaucracy |
2,500,000 |
30 |
50 |
-2 |
Attackers
must pass a DC 25 Charisma (Persuasion) check before hitting you. |
|
The
Interest-Compounding Vest |
3,000,000 |
28 |
15 |
+0 |
Every
round, gain +1 AT permanently (max 50). |
|
Suit
of Sovereign Immunity |
4,200,000 |
32 |
20 |
+1 |
Immune
to legal consequences and all mind-affecting effects. |
|
Cloak
of GM Displeasure |
5,500,000 |
26 |
1 |
+6 |
Every
attack against you has a 50% chance to miss outright. |
|
Armor
of Economic Domination |
6,000,000 |
35 |
40 |
-3 |
Any
enemy who lands a hit must donate half their net worth to you. |
|
Refundable
Plate |
7,777,777 |
33 |
30 |
+0 |
If
reduced to 0 HP, you respawn at a bank with all your gear intact. |
|
The
Inflation-Proof Suit |
8,800,000 |
29 |
5 |
+5 |
Every
round, all in-game prices within 500ft are frozen permanently. |
|
Dungeon
Owner’s Insurance |
9,999,999 |
36 |
12 |
+4 |
If
hit, teleport 100ft in any direction instantly. |
|
The
Pay-to-Win Barrier |
10,000,000 |
40 |
100 |
-5 |
Requires
1,000,000gp per hour to function. Grants invulnerability while active. |