AI Generated Armor

 

Armor

gp

AT

Bulk lbs.

Rog Dex Mod.

Notes

Cardboard Box

1

1

5

6

Offers stealth bonus in urban settings.

Duct Tape Ensemble

5

1

3

6

Falls apart if hit critically.

Paper Mâché Plate

2

1

5

5

Soggy and useless in rain.

Bucket Helmet

1

1

2

6

Disadvantage on perception checks.

Tinfoil Hat of Wisdom

5

1

0.5

5

Grants resistance to psychic damage and conspiracy theories.

Suit of Pot Covers

15

2

15

4

Makes a racket whenever you move.

Wooden Barrel

10

2

25

4

Offers partial cover; roll to break out.

Weighted Blanket

75

2

20

5

Cozy but slows your speed by 10 ft.

Patchwork Quilt

20

2

5

6

Provides emotional comfort in combat.

Inflatable Suit

25

3

2

5

Provides buoyancy in water.

Porcupine Cloak

75

3

10

5

Deals 1d4 to grappling enemies.

Jelly Armor

50

3

10

4

Wobbles distractingly but absorbs some impacts.

Leather of Questionable Source

50

3

10

4

Smells odd; animals react negatively.

Chicken Suit

50

4

6

3

Chickens won’t attack you.

Slime-Covered Chainmail

100

5

30

1

Gross but slippery; enemies suffer grapple DC.

Bathrobe of Fortitude

300

5

1

6

Grants +2 to charisma saves while worn.

Candlelit Armor

150

5

15

2

Grants light; disadvantage on stealth rolls.

Suspiciously Spiky Armor

125

5

30

3

Deals 1d6 damage when grappled.

Stealth Pajamas

75

5

5

5

Grants advantage on Stealth checks while prone.

Armor of Snark

200

6

20

2

Constantly comments on your battle decisions.

Suit of Mirrors

250

6

40

1

Reflects light and confuses some enemies.

Full Plate of Pancakes

200

6

50

2

Smells delicious; enemies may try to eat you.

Padded Suit of Denial

90

6

15

3

Incoming attacks deal 1 less damage (minimum 1).

Armor of Overconfidence

500

8

50

0

Grants false sense of invincibility.

Chainmail of Social Anxiety

150

9

30

1

You can vanish into crowds with a Stealth check.

Spiked Jacket of Intimidation

200

10

25

2

Enemies take 1d4 piercing if they miss a grapple check.

Armor of Just a Scratch

250

12

35

1

Once per long rest, ignore a non-crit hit entirely.

Tactical Bathrobe

275

13

8

4

Once per day, dodge an attack by looking too casual to hit.

Scale Mail of Bad Decisions

300

14

40

0

If an enemy crits you, you may counterattack immediately.

The Brick Wall (Half-Plate)

350

15

45

0

Reduces all incoming non-magical damage by 2.

Armor of Unreasonable Spikiness

400

16

50

0

Enemies that hit you in melee take 1d6 piercing.

Gothic Plate of Maximum Brood

500

17

55

-1

Once per long rest, force an enemy to monologue instead of acting.

Impractically Large Pauldrons

600

18

60

-2

You always win "who looks the most important" contests.

Full Plate of Sheer Audacity

750

19

65

-2

Enemies must pass a Wisdom save (DC 15) to attack you first.

Armor of Being Someone Else’s Problem

900

20

70

-3

Enemies attacking you must roll a d6; on a 6, they lose interest.

Dwarven Exo-Suit

1,000

21

80

-3

Grants advantage on Strength checks and allows 30 ft. jumps.

Juggernaut Shell

1,500

22

100

-4

Immune to knockback, resistant to bludgeoning damage.

Doomplate of Overkill

2,000

23

120

-5

When reduced to 0 HP, explode in a 20-ft. radius dealing 4d6 damage.

Adamantine Wall

2,500

24

150

-6

Immune to critical hits and grants resistance to all physical damage.

Divinely Illegal Armor

5,000

25

200

-8

Immune to non-magical damage; walking creates shockwaves.

Celestial Bureaucrat's Robes

5,500

25

10

-7

Any action against you requires a DC 18 Intelligence check due to excessive paperwork. Immune to all government-issued curses.

Eldritch Containment Suit

10,000

26

15

-6

Grants resistance to all aberration-based attacks. If an enemy casts a spell on you, roll 1d6; on a 6, they suffer a random Wild Magic Surge.

Enchanted Bureaucrat’s Aegis

10,500

23

85

-3

Attacks against you require enemies to roll a DC 15 Intelligence check or waste their turn in confusion.

Celestial Admin Plate

11,000

24

90

-3

Advantage on Persuasion checks against celestial beings; disadvantage against demons.

The Metaphysical Mantle

12,000

25

70

-2

You may teleport 10 ft. once per round as a free action.

Fortified Goldleaf Plate

13,000

26

50

-1

Doubles as currency—can be dismantled into 13,000 GP worth of gold.

Void-Touched Carapace

14,000

26

80

-4

Resistance to force damage; crits against you warp the attacker 10 ft. away.

The Unyielding Testament

14,500

27

95

-5

When reduced to 0 HP, you stay at 1 HP for one additional round.

Hellforged Full Plate

15,000

26

50

-6

Grants fire immunity. Any creature that touches you without magic suffers 2d6 fire damage.

The Unyielding Bastion

20,000

27

100

-5

Reduces all physical damage by 5. Grants immunity to forced movement.

Starmetal Harness

30,000

27

30

-4

Reflects 50% of all radiant damage received. Negates necrotic damage completely.

Gravity-Stabilized Exosuit

50,000

28

60

-4

Grants advantage on Strength checks and prevents being knocked prone.

Suit of Anti-Time

75,000

28

20

-3

Once per long rest, negate an attack by temporarily phasing out of time.

Plate of Quantum Uncertainty

100,000

29

40

-3

Incoming attacks have a 25% chance to miss outright due to unstable positioning.

Armor of Unwavering Paradox

150,000

29

50

-3

Cannot be reduced below 1 HP by a single attack once per long rest.

The Bank-Vault Carapace

250,000

30

200

-4

You count as full cover for creatures standing behind you.

Fortress of the Stubborn King

400,000

30

150

-4

Grants a Legendary Resistance (1/day) to automatically succeed on a failed saving throw.

Gilded Armor of Divine Investment

600,000

31

25

-2

Generates 5,000gp per long rest via interest. If removed, you must pay back 10× its value immediately.

The Irrefutable Shielding

800,000

31

80

-2

If reduced to 0 HP, you instead drop to 1 HP once per day.

Titan’s Overcoat

1,000,000

32

250

-3

You can treat yourself as three sizes larger for grappling and shoving.

The Wallet Warden

1,000,000

25

10

+2

Grants damage immunity to all non-magical attacks.

Platemail of Infinite Bureaucracy

2,500,000

30

50

-2

Attackers must pass a DC 25 Charisma (Persuasion) check before hitting you.

The Interest-Compounding Vest

3,000,000

28

15

+0

Every round, gain +1 AT permanently (max 50).

Suit of Sovereign Immunity

4,200,000

32

20

+1

Immune to legal consequences and all mind-affecting effects.

Cloak of GM Displeasure

5,500,000

26

1

+6

Every attack against you has a 50% chance to miss outright.

Armor of Economic Domination

6,000,000

35

40

-3

Any enemy who lands a hit must donate half their net worth to you.

Refundable Plate

7,777,777

33

30

+0

If reduced to 0 HP, you respawn at a bank with all your gear intact.

The Inflation-Proof Suit

8,800,000

29

5

+5

Every round, all in-game prices within 500ft are frozen permanently.

Dungeon Owner’s Insurance

9,999,999

36

12

+4

If hit, teleport 100ft in any direction instantly.

The Pay-to-Win Barrier

10,000,000

40

100

-5

Requires 1,000,000gp per hour to function. Grants invulnerability while active.